ARISTOCRAT LEISURE--FH24--good result, some changes mooted
Understandable business
ALL started as a leader in poker machine (EGM) manufacture
and sale. The development of software allowed the expansion into more creative products
and services. The base of the core business is the design, manufacture,
distribution and monitoring of games for worldwide casinos. The core business can
be split into outright sales of machines and the more lucrative profit share
and leasing of machines. ALL’s higher-yielding machines allowed ALL to participate
in this development.
The industry is highly regulated and the existing
relationship with the casinos allowed ALL to venture into connected games and then
onto online gaming.
ALL entered Social casino through acquisition which has a
similar skill base but the company also pursued broader gaming categories of role
play, strategy and casual gaming.
The latest acquisition has ALL entering the platform market where
the company can deliver online games to many participants, both ALL and third-party
games. The ilottery market has also been entered.
The company relies heavily on the productivity of design and
development spending. The ability to recruit and retain talent to drive product
development is critical.
Interestingly, ALL has announced the strategic review of the
casual gaming and role play/strategy, parts of Pixel, the online gaming
division. These parts comprise 43% of the divisional revenues, with social casinos
being 57%. The review may indicate ALL assessing whether it has a reasonable competitive
advantage in these areas compared to social casinos. There are likely to be competitive
advantages in retaining the social casino compared to the other businesses. The last couple of acquisitions allow the company
to focus on the new division having a better competitive outlook.
The main EGM competitors are LNW, Konami, IGT and AGI. Historically
ALL has been the best run with the best results and returns. The recent
resurgence of LNW with ex-ALL executives will have to be monitored.
The broader gaming market is fragmented and competitive. ALL
best opportunities lie where the business is closer to its core competitive advantages
being gaming content in regulated markets.
Last result FH24
The strong result was driven by the land-based gaming
division, which may have relieved some. Market share was gained, although there
was a change in disclosure with the ROW lumped together. Asia looks to have been
strong but can be lumpy. The fee per day was better and the installed base grew
well. Some new growth areas were mentioned and management is confident of
continued growth. Overall ALL remains well placed.
Pixel was mixed. The User acquisition costs were reduced,
being digital marketing spend. ALL explained this as redirecting marketing spending
in social casinos and more mature games without the reduced spending having a top-line
impact, while new games need UA spending. The decline in UA spending equalled
the total profit growth for the division.
The new division, Interactive, comprises an igaming platform
and an ilottery business was heralded as another growth avenue. The business is
live with 10 major RMG operators across 6 countries and three US states, a promising
start.
For the full year, the result implied revenue growth in line
with my forecasts, NPATA much better (+5%). No numeric guidance was given.
Operating History
ALL EPS growth has been very good with (5Y rolls) around
13-18%pa excluding the C19 year, even then it was 9%, still good. EPS growth consistency
has also been good at 77% r2 or 93% without C19.
ROE has averaged 26% over the last 9 years but only 17% over
the last four. The C19 impacted year was 11%. GM has been in the 52-56% range, C19 year
being 47%, TA growth (5-year rolls), between 13% and 46% pa. The reinvestment rate
is 97% (last 9 years) and forecast ROE of 25% gives a McNiven PE of 24.5X. NPM
has averaged 16.3%, C19 being 8.6% and a high of 20.2%. FCF reconciliation is
strong, 5 years at 110% and 3 years at 106%. The company has invested 19% of
CFO into internal capex over the last 9 years.
These numbers indicate
a strong business, especially if we eliminate the C19 impact. There is a
potential issue though in that the company is focussed on growth, much through acquisition,
into areas where it has a lower level of dominance and where its competitive advantage
is less, IMO. The TAMs are large but the issue is are some of the markets too
competitive? The strategic review, likely driven by the perceived opportunities
in the new acquisitions, is important, in that, we may see ALL allocate its capital
closer to its core where it has a competitive advantage. ( a good thing)
Management
It is difficult to be too critical of management except to point
out the obvious being that they have lost a reasonable level of experience to a
competitor. The management track record is quite good given the competitive market.
There have been no large disastrous acquisitions and the company has reinvested
reasonably well.
Balance Sheet
ALL has been prepared to use debt to grow but the lowest IC
has been 5X. In the last 9 years IC has averaged 13X and is currently well below
that. The aborted Playtech acquisition after a raise to fund it, led to a
series of buybacks but while the recent acquisitions regear the balance sheet,
gearing is still below ALL’s 1-2X Target.
Other
Amortisation has been a factor in results being about 6% of
NPAT. ALL discloses NPATA as well as NPAT.
ALL has traded on a median PE of 32X over the last five
years a low of 20X and a high of 42X.
The issues that the market appears concerned about are any
headway that LNW makes into the core business, the ability of the new acquisitions
to gain traction, and the ability to maintain or grow the areas where the company
doesn’t have a competitive advantage, that is, some parts of Pixel. The company
is growth-focused so where it is likely to spend capital is an ongoing issue.
CONCLUSION - VALUATION
My assumptions on ALL are 5-year eps compound growth of 11%,
an exit PE of 20X and 2% yield. At the current price, these numbers give an 8%pa
return. A share price of around $41 is a buy-level offering above a 10% return.
The lowish PE (20X) reflects business mix changes and more uncertain growth paths
compared to the historical comps.
Held
Please note the disclaimer.
ARISTOCRAT LEISURE
Opinions and observations
Notes on FY 23
Result $1.3b +21% and epsa similarly up 21%, above my
estimates.
Broadly, there was a return for casino-based businesses to
pre C19 levels and a softening in the online based businesses (Pixal) that
thrived during C19. Casino gaming 52% of revenues, Online 42% for the group.
The interesting strategic direction for ALL and the industry
as a whole is the move from land based gaming to online gaming driven by the
opening up of US regulations and technical developments. ALL approaches this
change by focusing on online real-money gaming and finding new verticals to
deploy their existing and new content.
Longer term the success then depends to a reasonable extent
on the payback on the design and development (D&D) of games.
Looking specifically at the result, although above my
numbers, were driven by a lower quality mix, imo. That can be seen by removing
favourable FX and IR moves delivering an underlying 6% growth in NPATA. (I
don’t specifically model FX).
ALL make money through selling machines to casinos that can
be outright sales or a profit share for the more lucrative and popular games, profit
share is better for ALL. FY23 saw a large increase in outright sales, which is
great, but lower quality. Overall strong growth in North America and
International (mainly Asia) delivered, Australia flat. ALL gained share and
globally remains dominant in this sector.
The Pixal business was softer as the mobile gaming market
was described as mixed. Whenever this happens thoughts shift to whether is it
the market or ALL, as this is a more competitive space. Over the last 3 years
ALL has spent about $5b on capex (ALL market cap $26b), D&D and User
acquisition. The growth has been in D&D, which shows the need to develop
games and obviously, the return on this spend over time is critical. UA spend was
lower in fy23 which helped reported profits and management described it as
dynamic, depending on the game launch sequence, so new games require more
spend. There was a lull in the cadence of releases, with 10-15 pending. There
is a sneaking suspicion that ALL games are not as potent as they were a while
ago. Of course, there is some lumpiness involved here and the success of RAID
will be difficult to replicate (fy23 24% of bookings for Pixal). The top 5
games comprise 74% of bookings so some concentration exists. No doubt ALL can
outspend most of the competition but getting effective returns is the key. There
are rumours of creative personal departures that may impact the quality of
games, have to watch this carefully. Pixal has historically surpassed my
expectations but remains a moving feast with higher levels of competition.
Management has been changed here as well.
ALL launched anaxi which looks to provide content to casinos
and others, I suspect, for casinos to take gaming to their clients using a
mobile device. That is, ALL games on a mobile device with casino logos, is my
read. No doubt this is a large part of the story moving forward and again it is
competitive. Early days on this one. ALL has a competitive advantage given
relationships and proven in casino games.
ALL gave some info on TAMs for the Pixal subgroups. Social
Casino $6.6b of which ALL share is 14%, Casual gaming $19b, ALL share 1%, Role-playing
games $13.5b, Strategy games $13.5b and Action games $3.7b of which ALL
combined share is 2%. From this we can see that ALL has a reasonable share in
its wheelhouse, SC, but a minuscule share in the highly competitive other
categories. There lies the opportunity and challenge.
The cash conversion remains strong. The balance sheet is
good with the cash raised for the aborted Playtech acquisition being redirected
to buybacks and more acquisitions, Roxor and Neo Games, these are part of the
anaxi push. Expected to be initially neutral to eps. The b/s moves to net debt but
remains below ALL target range of 1-2X ND/Ebitda.
My conclusion on ALL is that it remains a highly profitable
and well led growth stock. The valuation is full to fair around these levels.
The feature that strikes me is that its markets are changing and more
challenging than other growth stocks which probably deserves a lower rating. That
is the ability to generate successful games is not as clear-cut as other growth
paths.
Disclosure Held – I have reduced over $40 and although ALL
remains in my top 10 holdings I don’t think the risk-reward is as good as some
of my other quality growth stock exposures, therefore holding at a lower weight
than other similar quality growth stocks. Any errors please tell me.
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